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Entries categorized as ‘generative systems’

Self-sustaining communities in China

November 13, 2009 · 1 Comment

Micro-communities

hakka-houses-5

War and conflict often bring about the destruction of architecture, however these forces can also result in new constructions that define a cultural identity and place.Stressed by China’s growing population, the Hakkapeople have been confronted with armed warfare for local resources since the 17th century. To remedy their situation the Hakka began building massive structures that could not only stave off intruders, but would also form amazing self-sustaining micro-communities complete with food storage, space for livestock, living quarters, temples, armories and more.

hakka-houses-12 hakka-houses-2

hakka-houses-1 hakka-houses-4

hakka-house-11 hakka-houses-6

more>www.inhabitat.com

Categories: architecture · autonomy · city · economy · energy · future · generative systems · guerilla action · health · housing · innovation · real estate · society · trends · urban planning
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Generate – fron algorithm to structure

October 27, 2009 · 1 Comment

Interesting seminar coming up in Oulu

generate generate-pic

…Scripts are made out of series of written commands which can be programmed to solve complex geometric problems. Scripts can also be used to generate new, unexpected outcomes as they have the ability to evaluate, process and build on the given commands…

Generate seminar on the 30th of October 2009 in Oulu, Finland.

Seminar website> www.generate.fi

Categories: architecture · art · biomimicry · design · digital · engineering · future · generative systems · innovation · technology · work
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Urban pattern

July 4, 2009 · Leave a Comment

Complex City

Urban pattern as inspiration for textile design

Urban pattern as inspiration for textile design

ComplexCity is an exploration to find a concealed aesthetic by using the pattern formed by the city’s roads, which have been growing and evolving randomly through time, thus composing the complex configuration we experience today.The project started in Seoul, Korea, where designer Lee Jang Sub was born and has grown up. Now it is expanding to other cities all over the world. Lee Jang Sub now lives in Barcelona, Spain, and explains: “I perceive the city’s patterns as living creatures that I recompose to form an urban image.”

Rome and Paris

Rome and Paris

The ComplexCity design concept is screen-printed on different materials, such as wood, textil, or paper, each giving the design a different feel. For the final product, the screen-printing effects of the design are implemented on one of the materials listed above.

The artist Lee Jang Sub

The artist Lee Jang Sub

More> Complex City by Lee Jang Sub

From> www.dailytonic.com

http://www.gdcomplexcity.com/

Categories: architecture · art · city · culture · design · generative systems · urban planning
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Professor Hans Rosling

January 14, 2009 · 3 Comments

The skill to give an interesting lecture (on statistics)

It is a true skill to give an interesting lecture on something that normally would make most people fall asleep; statistics on world health. We present to you professor Hans Rosling from Karolinska Institutet in Sweden:

Eric CavalcantiJanuary 12 2009 wrote:

A brilliant communicator with a great message that could change how we view and inform ourselves about the world. I believe this kind of technology associated with the freedom of information Rosling advocates, and perhaps with future uses of the internet as a means for direct participation from individual citizens could dramatically alter the way we conceive of democracy.

Categories: development · digital · economy · environment · generative systems · health · media
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How would a butterfly inspire your next design?

November 28, 2008 · 2 Comments

Biomimicry

Butterflies exhibit vibrant colors and stay clean using nano-scale structures on their wings. Designers and engineers have emulated this strategy to create self-cleaning coatings, fabrics and paints, and electronic display screens.

What is Biomimicry?

Biomimicry (from bios, meaning life, and mimesis, meaning to imitate) is a design discipline that seeks sustainable solutions by emulating nature’s time-tested patterns and strategies, e.g., a solar cell inspired by a leaf.  The core idea is that Nature, imaginative by necessity, has already solved many of the problems we are grappling with: energy, food production, climate control, non-toxic chemistry, transportation, packaging, and a whole lot more.

Animals, plants, and microbes are the consummate engineers. They have found what works, what is appropriate, and most importantly, what lasts here on Earth. Instead of harvesting organisms, or domesticating them to accomplish a function for us, biomimicry differs from other “bio-approaches” by consulting organisms and ecosystems and applying the underlying design principles to our innovations. This approach introduces an entirely new realm for entrepreneurship that can contribute not only innovative designs and solutions to our problems but also to awakening people to the importance of conserving the biodiversity on Earth that has so much yet to teach us.

> Ask Nature

> Morphotex

Categories: architecture · business · design · development · economy · environment · future · generative systems · innovation · nature · technology · work
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Open source architecture

September 14, 2008 · Leave a Comment

Design like you give a damn

A simple mission: “to generate design opportunities that will improve living standards for all” by providing an open-source platform through which ANYone can view, post, share, and adapt sustainable, humanitarian-based, scalable solutions. The idea that designs and all associated documents can and should be shared within the decidedly proprietary architectural industry is truly innovative, and could very well aid in the reshaping of the entire architectural profession into a more socially-focused and responsible vocation. Architecture for humanity; Cameron Sinclair on TED talks//aito

www.openarchitecturenetwork.org

www.cameronsinclair.com

Categories: architecture · autonomy · collective knowledge · design · development · digital · economy · environment · future · generative systems · guerilla action · innovation · media · politics · protest · society · technology · urban planning · work · youth
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Kinetic walking sculptures

August 29, 2008 · 3 Comments

Theo Jansen´s kinetic sculptures are alive!

walking bugs

“Theo Jansen has been creating wind-walking examples of artificial life since 1990. What was at first a rudimentary breed has slowly evolved into a generation of machines that are able to react to their environment: “over time, these skeletons have become increasingly better at surviving the elements such as storms and water and eventually I want to put these animals out in herds on the beaches, so they will live their own lives.” From >Inhabitat

These sculptural ‘animals’ are amazing; like a combination of DaVinci and David Cronenberg. Jansen has hit upon a form that resonates with a sense of the future/past as present; fairy tales, dinosaurs and mythical beasts.

from> (incli)NATION via east coast Architecture review

More on youtube: Theo Jansen

Categories: art · design · digital · energy · engineering · environment · future · generative systems · innovation · nature · technology · traffic
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Generator.x 2.0

February 1, 2008 · Leave a Comment

Generator.x 2.0: Beyond the Screen

Digital fabrication represents the next step in the digital revolution. After years of virtualization, with machines and atoms being replaced by bits and software, we are coming full circle. Digital technologies like rapid prototyping, laser cutting and CNC milling now produce atoms from bits, eliminating many of the limitations of industrial production processes.

Generator.x in collaboration with Club Transmediale and [DAM] presents Generator.x 2.0: Beyond the screen, a workshop and exhibition about digital fabrication and generative systems.

“Beyond the screen” investigates the creation of new physical forms and spaces through the combination of generative strategies and digital fabrication technologies.

Beyond the screen, an update from Berlin on the progress of Aperiodic Vertebrae workshop:

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Plasr

Plastic vertebrae

Could be a generated urban city plan

aaltopahvia

aaltopahvi close-up

wow cubicles

www.gereratorx.no

G.x 2.0 workblog

Generator.x on Flickr

Categories: architecture · digital · generative systems · innovation · media · technology
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